![]() ![]() If melee combat is preferred, once the automatons start thumping the ground, run from them to avoid taking damage from the shock waves. Taking out the ranged automaton after trapping the melee one is preferred. This will completely negate the stomping special attack (as long as he is killed quickly enough).Īlternatively, the melee automaton can be trapped behind an obstacle to prevent all stomping attacks and attacks from him. It is advised to use magic or ranged attacks to take them out, focusing on the melee automaton first. The automatons use an ability whereby they thump the ground, causing massive shock waves and huge damage that can kill in seconds. The automatons again demand the Mahjarrat presence to leave before attacking the player with melee, magic, and ranged attacks. Orlando's persistence causes the automatons to attack, killing him. Both Orlando and the player attempt to reason with them, and neither succeed. Upon entering the new room, the Automaton Generator, Automaton Guardian, and Automaton Tracer will activate and demand the Mahjarrat presence to leave. ![]() The player then tries and succeeds, activating an alarm system and opening a new set of doors. Orlando will attempt to lift it but fails. ![]() Inspecting all of the artefacts will trigger the opening of another door, leading to a room containing a Guthixian butterfly statue. There are five artefacts in the room: a shattered blade (used by Guthix to slay Skargaroth), an inactive obelisk (speculated to be an ancient Summoning obelisk), stone carvings (suspected to depict Fiara, Juna, and the extinct race of Naragi), clouded vials (likely used for early forms of Herblore), and a dusty parchment (not to be confused with the scattered parchment in the middle of the room). Orlando will be amazed by the room and asks to find an appropriate artefact to take back to the museum. After the conversation has finished, the door will be opened. Orlando has stumbled across some ruins to the west of the Legends' Guild that he believes could save his struggling career at the Varrock museum. This quest can be started by talking to Orlando Smith, who is excavating west of the Legends' Guild (fairy code B L R). Recipe for Disaster: Another Cook's Quest.Recipe for Disaster: Freeing Pirate Pete.Rescue Mad Eadgar from the Troll Stronghold.Fully restore Senliten from the 'Missing My Mummy' quest.Claim Kudos from Historian Minas in Varrock Museum for completing Shield of Arrav.Food ( Monkfish or a higher tier food is recommended), weapons and armourįor full completion and unlocking additional rewards, the followings are required.100 Combat, it is recommended that you have balanced combat stats at around level 70 each.Items from the tool belt are not listed unless they do not work or are not automatically added. A Fairy Tale III - Battle at Ork's Rift.The players may complete this quest without these prerequisites, and claim the rewards at a later date. To fully appreciate the backstory and events of this quest and unlock the full rewards, it is strongly recommended that the players complete the suggested quests first. Speak to Orlando Smith, excavating west of the Legends' Guild, south of Thormac's tower. You have been invited to join him in entering the ancient site, but it soon becomes clear that this is more than just the original quarters of Guthix. Official description “Īfter decades of research, a Varrock Museum archaeologist has discovered Guthix’s original dwelling, dating back to the First Age when Guthix was the only god on Gielinor. ![]()
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